5777099 [rkeene@sledge /home/rkeene/archive/quakeworld/quakeforge/fortress/maps]$ cat havoc32b.txt
**** This map designed for the TeamFortress v2.5 quakeC mod ****
4/16/97
================================================================
Title                   : Havoc 32
Filename                : havoc32b.zip
Author                  : S.Bryan Loyd (PlagueBearer[CoC])
Email Address           : sbloyd@redrose.net
Description             : TeamFortress v2.5 Quake Map

               Check out these pages:
               http://www.planetquake.com/teamfortress
               http://users.redrose.net/~andyo
================================================================
* Play Information *

This map does not work properly without the TeamFortress QuakeC patch,
which can be downloaded from http://www.planetquake.com/teamfortress
or from ftp.cdrom.com

Single Player           : No
Cooperative             : No
Deathmatch              : No
TeamFortress            : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Yes
                                (Variety of new textures)
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : From scratch;
                                octagonal spawn room from an earlier map
                                (unreleased)
Editor(s) used          : QuakeMap 3.0b, Quark 3.0, EntEd 
Known Bugs              : None
Build Time              : 8 hours.
                                The full compile time was about 2
                                hours on a P100 with 24 megs of ram.

Thanks to               :
                          Fortress Software, creators of my -only- reason
                                to play QUAKE anymore
                          The whole Children of Chaos gang, especially the
                                new guys, Berzerker and Fdisk... welcome
                                to the gang
                          The Quakeworld team... high-pingers like me could
                                not survive without them!
                          id (of course!)

Release Notes:

4/15/97
        Constructed the main of the Blue Base [the Red Base is just a
        retextured mirror].  Ran into a snag with the TF entities; doh!
        Found TF entity problem [forgot to give spawning players a goal].
        Designed some map bits in downtime, including what would be added
        on as the Main Spawning Room.

4/16/97
        Assembled, tested, and compiled the map; sent it to WarpHammer for
        constructive criticism, adjusted the environment accordingly.

        There's only one computer console in the Control Room, which is less
        of a room and more of a concealed access to the Main Computer; you
        can't get in there, which limits people laying around in the room.

        There are a lot of nooks and crannies to hide in: under ramps, on
        certain ledges, et cetera.  This base is designed for defense,
        although a crafty infiltrator has a few options besides frontal
        assault.

        Decided not to go with the door-side bunkers, went with a more
        traditional sniper loft.

        Demomen: check out the basement resupply packs... they have spare
        detpacks in them.

4/17/97
        Oops!  Forgot that there's less headroom for spawning players in QW;
        people spawning in one particular room would get stuck in the ceiling.
        Bummer.  Fixed that.
        Also changed some architecture so it's easier to get into the wind
        tunnels up top.


5777100 [rkeene@sledge /home/rkeene/archive/quakeworld/quakeforge/fortress/maps]$

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last modified: 1998-07-12 19:14:30